AI Insights · Timothy · July 2024
Top 5 PVP Games Performance in Poland Q2 2024
Explore the performance of the top 5 PVP games on a unified platform in Poland during Q2 2024, including insights on downloads, revenue, and active users.
The second quarter of 2024 revealed intriguing trends for the top 5 PVP games in Poland. Here's an overview of their performance across downloads, revenue, and active users.
Brawl Stars from Supercell saw fluctuating revenue, starting the quarter strong with approximately $468K in the first week of April and peaking at around $473K by the end of the month. However, by the final week of June, revenue had dipped to about $280K. Download trends for the game were similarly varied, with a significant peak of 66K downloads in the last week of April, but gradually declining to 46K by the end of June. Weekly active users also followed a downward trend, starting from 4.85M in the first week of April and ending at 3.73M by the last week of June.
Squad Busters, another Supercell title released at the end of May, experienced a rapid increase in revenue, starting from negligible amounts in early May to peaking at around $75K in the first week of June. Downloads showed a massive spike at launch, reaching over 311K in the last week of May, but then tapered off to 41K by the end of June. Weekly active users mirrored this trend, with an initial surge to 254K in the last week of May, eventually calming down to 63K by the end of June.
Roblox by Roblox Corporation maintained relatively stable revenue throughout the quarter, ranging between $124K and $178K. Downloads fluctuated modestly, peaking at 32K in the last week of June. The game had a steady increase in weekly active users, starting at 2.3M in early April and reaching 2.53M by the end of June.
Subway Surfers from Sybo Games ApS showed consistent revenue growth, starting at a modest $488 in the first week of April and peaking at $804 in the third week of May. Downloads were relatively stable, with a notable peak of 24K in the final week of June. Weekly active users saw an overall upward trend, starting from 784K in early April and reaching 933K by mid-June, before slightly declining to 827K by the end of the quarter.
Whiteout Survival by Century Games Pte. Ltd. showed steady revenue throughout the quarter, fluctuating between $125K and $178K. Downloads peaked at 20K in the last week of April and maintained a steady rate around 18K to 19K in June. Weekly active users stayed relatively stable, starting at 49K in early April and ending at 50K by the end of June.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.